Problem-solving is one of the key skills for the 21st-century job market. STEM (Science, Technology, Engineering and Mathematics) teaching rely on the left half of the brain and thus is logic driven. Artistic activities, which uses the right side of the brain fosters creative problem-solving. STEM education is necessary but it is not sufficient: Youngsters need STEAM (Science, Arts, Technology, Engineering and Mathematics) education to get ready for their future. iMuSciCA is a pioneering approach using music for fostering creativity and deeper learning, thereby setting new grounds in the European STEAM curricula.
The iMuSciCA project addresses the current requirements in education and learning for new pedagogical methodologies and innovative educational technology tools by supporting active, discovery-based, personalized, and more engaging learning and providing students and teachers with opportunities for collaboration, co-creation and collective knowledge building. As a STEAM-oriented project, iMuSciCA aims to design and implement a suite of software tools and services on top of new enabling technologies integrated on a platform that will deliver interactive music activities for teaching/learning STEM. Enabling technologies, such as interactive pen on touchpad, 3D object design and printing, as well as new multimodal interfaces that combine advanced music generation and processing with wearable technology, will be deployed to implement a web-based workbench aiming at STEAM learning.
The iMuSciCA workbench addresses secondary school students with the aim to support mastery of core academic content on STEM subjects (Physics, Geometry, Mathematics, and Technology) alongside with the development of creativity and deeper learning skills through their engagement in music activities. The workbench is freely accessible (link in box).
This project has received funding from the European Union's Horizon 2020 research and innovation programm under grant agreement No 731861.