So far,
there are 121 papers I am aware of. If one of yours is not listed
here, please email me !
|
Articles related to the standard Minority Game : |
By "standard", I mean Minority Game as first defined:
global game, N agents, S strategies, virtual points [inductive
agents], global game, global history.
The original paper:
D. Challet and Y.-C. Zhang, Emergence of Cooperation and Organization in an Evolutionary Game, Physica A 246, 407 (1997), preprint
Contains an easy-to-read introduction to the MG:
Y.-C. Zhang, Modeling Market Mechanism with Evolutionary Games, Europhys. News 29, 51 (1998), preprint
Numerical evidence that all the interesting quantities only
depend on P/N (P=2M). First mention of the existence of a
phase transition and first evidence of the presence of "information"
in the "non-crowded" region:
R. Savit et al., Adaptive Competition, Market Efficiency, Phase Transitions and Spin-Glasses (1997), preprint
R. Savit et al., Adaptive Competition, Market Efficiency, Phase Transition, PRL, 82(10), 2203 (1999) (a more attractive version of the above preprint)
A more complete and precise version of their previous paper ; extensive numerical results with qualitative explanations, analytical approach valid for P/N<<1.
R. Manuca et al., The Structure of Adaptative Competition in Minority Games (1998), preprint
Numerical study of the variance in the MG and in the Bar
Problem (BP). It is shown that the variance of the BP has also a
minimum:
N. F. Johnson et al., Volatility and Agent Adaptability in a Self Organizing Market, Physica A, 256, 230 (1998), preprint
Numerical evidence that the variance does not depend on the
dynamics of the histories in the symmetric region (Note from me: this
is not true in the asymmetric phase. See here
for more details)
A. Cavagna, Irrelevance of Memory in the Minority Game, PRE (1998), preprint
A. Cavagna, Comment on "Adaptive Competition, Market Efficiency, and Phase Transitions", Phys. Rev. Lett. 84 5, 1058 (2000)
R. Savit, Reply to Comment on "Adaptive Competition, Market Efficiency, and Phase Transitions"Phys. Rev. Lett. 84, 1059 (2000)
A response: the temporal correlation are relevant in the MG for instance in a population with various M is considered.
N. F. Johnson et al., Enhanced winnings in a mixed ability population playing a minority game, (1999) preprint
Self-consistent solution of MG with real histories; the dynamics of histories is non trivial and relevant in most cases. Only in the symmetric phase of the standard MG it is not, at least for the fluctuations.
D. Challet and M. Marsili, Relevance of Memory in Minority Games, (2000) preprint
Extensive numerical study of the symmetric phase and
introduction of the majority model:
M. A. R. de Cara et al., Competition, efficiency and collective behavior in the "El Farol" bar problem (1998), preprint
Introduction of the distance between players and the
reduced strategy space, study of Darwinism effects, resource sharing,
variance of the attendance, mixed memory population:
D. Challet and Y.-C. Zhang, On the Minority Game: Analytical and Numerical Studies, Physica A 256, 514 (1998), preprint
A study of the Chaitin algorithmic complexity of the
minority sign, as well as the mutual information. In this preprint,
N=201:
R. Mansilla, Algorithmic Complexity in the Minority Game (1999), preprint
Intuitive analytical study of the variance of the
attendance for the MG in the reduced strategy space and for the BP:
N. F. Johnson et al., Crowds Effects and Volatility in a Competitive Market (1998) preprint
Details of the previous paper:
M. Hart, P. Jefferies, N. F. Johnson and P. M. Hui, Crowd-Anticrowd model of the Minority Game (2000), preprint
M. Hart, P. Jefferies, N. F. Johnson and P. M. Hui, Crowd-anticrowd theory of the Minority Game (2000), preprint
M. Hart, P. Jefferies, P.M. Hui, N.F. Johnson, Crowd-Anticrowd Theory of Multi-Agent Market Games (2000), preprint
A try to apply to the original MG the method introduced in the previous preprint of N. F. Johnson et al.:
R. D'hulst, G. J. Rodgers, The Hamming Distance in the Minority Game (1999), preprint
Tries to understand the dynamics of a modified MG, in the
crowded region, by ergordic invariants:
R. Vilela Mendes, Characterizing Self-Organization and Coevolution by Ergodic Invariants (1999), preprint
An adequate mathematical formalism is introduced. Formal
connection between the MG and neural networks spin-glasses, finite
size determination of the critical point, caracterization of the
symmetry breaking and the two phases. Shows that the cause of
cooperation is caused by the deterministic behavior of some agents
for some histories: if agents have two opposite strategies, no
cooperation arises:
D. Challet and M. Marsili, Symmetry Breaking and Phase Transition in the Minority Game (1999), preprint
A continuous MG (or mixed histories MG ?) ; introduction of
exponential learning (Bolzman weights, Logit model) in the use of the
strategies. The "temperature" reduces the fluctuations in
the symmetric phase, and turns out to be a time scale, or a learning
rate in the asymmetric phase. This model is statistically equivalent
to MG with binary strategies, hence all exact results for the
standard MG with "temperature" hold.
A. Cavagna, J.P. Garrahan, I. Giardina and D. Sherrington, A Thermal Model for Adaptive Competition in a Market, , Phys. Rev. Lett. 83, 4429 (1999). preprint
D. Challet, M. Marsili and R. Zecchina, Comment on "A Thermal Model for Adaptive Competition in a Market", submitted (2000), preprint
A. Cavagna, J.P. Garrahan, I. Giardina and D. Sherrington, Reply to Comment on ``Thermal Model for Adaptive Competition in a Market'', preprint
First numerical evidence that the temperature of the above
model is a learning rate, that is, a time scale. Also shows that the
number of visited histories decreases when P/N increases in the
asymmetric phase (finite size effect):
G. Bottazzi, G. Devetag G. Dosi (SASAS Pisa, Italy), Learning and Emergent Coordination in Speculative Markets: Some Properties of "Minority Game" Dynamics, preprint (1999)
Exact solution to the asymmetric phase for S=2 (agents
minimize available information), and of the symmetric for large
enough "temperature". Introduction of a corrected inductive
dynamics (the agents know their impact on the "market")
leading to a Nash equilibrium (minimization of the fluctuations). See
cond-mat/9909265 for detailed symmetric replica calculus and
cond-mat/0007397 for the symmetry broken replica calculus.
D. Challet, M. Marsili and R. Zecchina, Statistical Mechanics of Heterogeneous Agents (1999), preprint
A generalisation of the previous preprint to any S. This preprint is written in the language of economists.
M. Marsili, D. Challet and R. Zecchina, Exact Solution of a Modified El Farol's Bar Problem (1999), preprint
Short review of the two previous works
D. Challet, M. Marsili and R. Zecchina, Phase Transition in a Toy market (1999), psfile
Review aiming at describing the state of art in econophysics; has a section about the MG:
J. D. Farmer, Physicists Attempt to Scale the Ivory Tower of Finance (1999), preprint
Analytical approach for the symmetric phase that gives good
results for very small P/N:
R. D'hulst, G. J. Rodgers and M. Ausloss, Strategy Selection in the Minority Game(1999), Physica A 278, 579 (2000), preprint
Numerical evidence that the phase transition is robust
under the change of payoff:
Y. Li, A. VanDeeme, R. Savit, The Minority Game with Variable Payoffs (2000), preprint
A study of the Chaitin algorithmic complexity of the
minority sign, as well as the mutual information for the corrected
dynamics with continuous parameter:
R. Mansilla, From Naive to Sophisticated Behaviour in Multi agents Based Financial Market Models (2000), preprint
Aims to study continuous (non rescaled) time in the MG.
Also recovers results of spin-glass nature of MG found in preprints
cond-mat/9904392, 9908480, and 0004308. Shows numerically that in
anti-persistent regions, the system's state depends on the initial
condition (see preprint cond-mat/0102257 for another discussion about
stochastic continuous time equations).
Juan P. Garrahan, Esteban Moro, David Sherrington, Continuous time dynamics of the Thermal Minority Game (2000), preprint
David Sherrington, Juan P. Garrahan, Esteban Moro, Statistical Physics of Adaptive Correlation of Agents in a Market (2000), preprint
Shows analytically that antipersistent behaviour is caused by neglect of market impact and fast learning rate. This happens for P/N small and small enough "temperature". Exact solution for all parameters of MG with no memory. Shows analytically that in anti-persistent regions, the system's state depends on the initial condition. Derive a critical "temperature":
M. Marsili, D. Challet, Trading behaviour and excess volatility in toy markets (2000), preprint
Extends and completes the analytic solution of MG where agents take into account their impact on the game, by doing a 1-step replica symmetry broken calculus:
Andrea De Martino, Matteo Marsili, Replica symmetry breaking in the minority game (2000), preprint
Uses exact generating functional techniques a la De Dominicis for a modified MG, which seems to be essentially the same as the original MG; shows how to obtain in principle the exact dynamical solution of the MG in thermodynamic limit. Not only recovers the replica results for the asymmetric phase, but also allows for the first time to address the dynamics of the symmetric phase in anti-persistent regions, i.e. for small T. Able to deal with non-zero initial strategy scores:
J. A. F. Heimel, A. C. C. Coolen, Generating Functional Analysis of the Dynamics of the Batch Minority Game with Random External Information (2000), preprint
Temporal properties of the symmetric phase are investigated numerically:
D. Zheng , B.-H. Wang, Statistical Properties of the Attendance Time Series in the Minority Game (2001), preprint
Sorts out the question of the continuous time limit. Derives stochastic equation in continuous (rescaled) time, which are valid for all parameters of the game; the obtained Fokker-Planck equation is solved. Shows that i) the "temperature" T or learning rate of agents is actually an inverse temperature for the system; ii) only in the limit of infinite "temperature" (i.e. zero), there is a Lyapunov function; iii) for all parameters, the stationary/steady state really corresponds to the minimum of the available information, hence the replica calculus is exact whenever a stationary state is reached; iv) the replica calculus can account for non uniform initial condition in the symmetric phase; v) explains why only the symmetric phase is sensitive to learning rates and to initial conditions v) gives a self-consistent equation for sigma that is also valid for the symmetric phase vi) gives the Hamiltonian for any payoff.
M. Marsili, D. Challet, On the continuous time limit and stationary states of the Minority Game (2001), preprint
Strategies' scores are kept only during a small time window of T time steps. Exact results for the fluctuations, for a given realisation of the disorder.
M. L. Hart, P. Jefferies, N. F. Johnson, Dynamics of the Time Horizon Minority Game (2001), preprint
Studies the MG where no coin-tossing takes place when two strategies have the same score. Able to produce approximate analytical expressions and to provide an intuitive interpretation of various phenomena in term of a restoring force and a bias.
P. Jefferies, M.L. Hart, N.F. Johnson, Deterministic Dynamics in the Minority Game (2001), preprint
Introduces a finite memory in the scores of strategies (see also cond-mat/0102257) and finds a phase transition between presence and absence of coordination when the ratio of the learning rate to the oblivion rate is varied (analytical results). Introduces also a new evolving scheme where all the predictions of all strategies of all agents are changed for one piece of information.
M. Marsili, R. Mulet, F. Ricci-Tersenghi and R. Zecchina, Learning to Coordinate in a Complex and Non-Stationary World, preprint
Shows that in the symmetric phase, the period two process disappears if random histories are considered
Ch.-Y. Lee, Is Memory in the Minority Game Relevant?, PRE 64,015105R (2001)
Exact analytical results for MGs with exponential learning and noise not only on the scores (additive noise), but on the decisions themselves (multiplicative noise)
J. A. F. Heimel, A. C. C. Coolen, D. Sherrington, Dynamics of the Batch Minority Game with Inhomogeneous Decision noise (2001), preprint
Brings the light of the generating functional technique to
the standard MG with random histories. Discusses the difference
between the batch and on-line (i.e. standard) MG. Explains a
posteriori which are the explicit or implicit approximations of the
previous continuous time approaches.
A. C. C. Coolen, J. A. F. Heimel, Dynamical Solution of the On-Line Minority Game (2001), preprint
Shows analytically that the broken-ergodicity of MG where
agents take into account their impact on the game, is not related to
aging, as usual for spin-glasses, but to long term memory
J. A. F. Heimel, A. De Martino, Broken Ergodicity and Memory in the Minority Game (2001), preprint
Shows how it is possible to adjust parameters of the game so that one always has cooperation for naive agents (NB: this is done for 'exotic' strategy space, but their conclusions hold for the original MG). This paper has some arguments to predict the value of M. [Note from me : strictly speaking, maximum profit corresponds to Nash equilibria, which are attained by agents taking into account their impact on the game]
H. F. Chau, F. K. Chow, How to Attain Maximum Profit in Minority Game ? preprint
Gives bounds on the `complexity' of the MG.
Cosma Rohilla Shalizi and David J. Albers, Symbolic Dynamics for Discrete Adaptive Games (2002), preprint
A review of previous papers on the statistical mechanics of
the MG
A. C. C. Coolen, Non-equilibrium Statistical Mechanics of Minority Games (2002), preprint
|
MG and financial markets |
Grand canonical MG with dynamic capital and quasi-periodic producers versus non-adaptive agents. Models with a lot of economic details. Shows that speculators reduce fluctuations, and finds a phase transition when the aggressiveness of the speculators increases.
F. Slanina and Y.-C. Zhang, Capital Flow in a Two Component Dynamical System (1999), preprint
Study of the role of producers, speculators, noise traders, and insiders in a market. Shows that speculators and producers live in symbiosis (exact calculus): they need each other. Detailed replica calculus also valid for a standard MG, generalized to any average correlation amongst speculators' strategies.
D. Challet, M. Marsili and Y.-C. Zhang, Modelling Market Mechanism with Minority Game (1999), preprint
Volume and price are produced by heterogeneous agents in this grand-canonical MG, where agents do not trade if their best strategies perform worse than a given threshold.
N. F. Johnson et al., Trader Dynamics in a Model Market (1999), preprint
Extends the above papers towards more realistic models of markets: agents with dynamical capital and reinvestment and more refined grand-canonical mechanism; also study how to hedge with this kind of modified MG.
P. Jefferies, M.L. Hart, P.M. Hui, N.F. Johnson, From market games to real-world markets (2000),preprint
Dynamical capital and reinvestment is considered. This is extension is enough to obtain stylized facts are obtained near the critical point. Also extends the discussion about producers and speculators of cond-mat/9909265
D. Challet, A. Chessa, M. Marsili, Y.-C. Zhang, From Minority Games to real markets, Quantitative Finance (2001), preprint
It is argued that grand-canonical MGs contain a fundamental mechanism for short ranged volatility correlations.
J.-P. Bouchaud, I. Giardina, M. Mezard, On a universal mechanism for long ranged volatility correlations (2000), preprint
I. Giardina, J.-P. Bouchaud, M. Mézard, Microscopic Models for Long Ranged Volatility Correlations (2001), preprint (a few more details)
A very simple MG that leads to stylized facts: an agent plays if she believes that she can beat a given benchmark.
D. Challet, M. Marsili and Y.-C. Zhang, Stylized Facts of Financial Markets and Market Crashes in Minority Games (2001), preprint
D. Challet, M. Marsili and Y.-C. Zhang, Minority Games and Stylized Facts (2001), preprint
A MG where the heterogeneity is in the fact that agents have no access to complete information (which can be way too complex): each agent has partial information, which is derived from the complete information by her own filter. The filter contains now the quenched disorder. All qualitative results of the standard MG with producers are reproduced (phase transition, market impact, ...). Exact results from the replica calculus. Emphasis on the economic foundation of the minority mechanism. Allows one to study the strong efficiency hypothesis
J. Berg, M. Marsili, A. Rustichini, R. Zecchina, Statistical mechanics of asset markets with private information (2001), preprint
Is it possible to identify all parameters of the refined MG of cond-mat/0008387 just by looking at its time series? Yes. Is it possible to predict the direction and amplitude of large movements of such a market model? Yes
S. Lamper, S. Howison, N. F. Johnson, Prediction of Large Future Changes in a competitive evolving population (2001), preprint
The results of the preceding preprint are relevant for real financial markets
N. F. Johnson, D. Lamper, P. Jefferies, M. L. Hart, S. Howison, Application of Multi-Agent Games to the Prediction of Financial Time Series, preprint
Shows that markets are either minority or majority games depending on the ratio between fundamentalists and trend followers in the market.
M. Marsili, Market mechanism and expectations in minority and majority games, Physica A 299, pp. 93-103 (2001), paper
Agents play with different frequencies. Agents playing often are more likely to use different strategies. In addition, it is shown that in inefficient MG markets, the arbitrage opportunity is proportional to the inverse of its frequency. Application to financial markets
M. Marsili, M. Piai, Colored Minority Games (2002), preprint
Applies different time series analysis methods to a grand canonical MG and compares with the S&P500
F. F. Ferreira, G. Francisco, B. S. Machado, P. Muruganandam, Time Series Analysis for Minority Game Simulations of Financial Markets (2002), preprint
Analyses the cause, duration and amplitude of crashes with help of De Bruijn graphs in a Grand Canonical MG
P. Jefferies, D. Lamper, N. F. Johnson, Anatomy of extreme events in a complex adaptive system (2002), preprint
Continues the analysis of previous preprint and proposes remedies
M. L. Hart, D. Lamper, N. F. Johnson, Crash Avoidance in a Complex System (2002), preprint
A different payoff function is proposed, where the gain at time t depends on the action of agents at time t-1 (see also cond-mat/020622. Note that the discussion parallels that of this paper, except that agents have no expectation over future price, hence are neither contrarians or trend-followers in essence.
J. V. Andersen, D. Sornette, The $-game (2002), preprint
A much extended grand canonical MG, including market clearing, capital dynamics, etc, with 3 regimes: bubbles/crashes, intermittency, stable prices.
I. Giardina, J.-Ph. Bouchaud, Bubbles, Crashes and Intermittency in Agent Based Market Models (2002), preprint
Surveys the merits of various kinds of grand-canonical MG and MG-like models with intertemporal payoffs
Paul Jefferies, Neil F. Johnson, Designing agent-based market models (2002) preprint
Simplifies further the model of cond-mat/0101326: the agents have only one strategy each, and are allowed not to play. In the exact solution, no stylized facts, as P/N is not the correct control parameter for stylized facts. Argues that high volatility regions are due to a signal-to-noise transition, which explains finite size effects in the original MG.
D. Challet and M. Marsili, Criticality and finite size effects in a simple realistic model of stock market (2002), preprint
|
Minority Game with another type of strategies: |
A MG where players have an alternative kind of strategies: given a history, each agent i has a probability pi to choose the action which was winning last time the history occurred. Evolutionary means that if an agent has a wealth smaller that d, his pi is changed within a range of R (R=1 here).
N. F. Johnson et al., Self Organized Segregation within an Evolving Population, PRL 82, 3360 (1999), preprint
Uses the same kind of strategies as above, but modifies the
way in which the pi are updated
H. Ceva, Self Organization, resources and strategies in a minority game (1999), preprint
The asymmetrical MG with the same kind of strategies as the
previous paper
N. F. Johnson et al., Evolutionary freezing in a competitive population (1999), preprint
Detailed studies of the strange phenomena occurring in the
above preprint
E. Burgos, Horacio Ceva, R.P.J. Perazzo, Quenching and Annealing in the Minority Game (2000), preprint
E. Burgos, Horacio Ceva, R.P.J. Perazzo, Dynamical quenching and annealing in self-organization multiagent models (2000), preprint
Confirms that the memory length is not a crucial parameter
for this kind of strategies, and propose some analytical formulas
based on random walks
E. Brugos and H. Ceva, Self organization in a minority game: the role of memory and a probabilistic approach (2000), preprint
Proceeding that covers preprints cond-mat/9810142 and
cond-mat/9905039.
P. M. Hui, T. S. Lo, N. F. Johnson, Segregation in a competing and evolving population(2000), preprint
Proposes a mean-field theory for this kind of strategies.
T. S. Lo, P. M. Hui, N. F. Johnson, Theory of Evolutionary Minority Game (2000), preprint
Compares MGs with strategies introduced by D'Hulst and
Rodgers (cond-mat/9902001) with MGs studied just above in this
section:
T. S. Lo, S. W. Lim, P. M. Hui, N. F. Johnson, Evolutionary minority game with heterogeneous strategy distribution (2000), preprint
Analytical approach (master equation) to the model
investigated in the above preprints as well as to the MG introduced
by Packzuski and Bassler (cond-mat/9905082)
Alexei Vazquez, Self-organization in populations of competing agents (2000), preprint
Finds a global cost function that the behaviour of agents with such strategies minimises. Also adds thermal fluctuations and studies their effect.
E. Burgos, Horacio Ceva, R.P.J. Perazzo, Thermal Treatment of the Minority Game (2001), preprint
Shows that changing the ratio R between points for winning and for losing leads to clustering (the histogram of the pi is peak around 0) to segregation for R>R_c<1.
S. Hod, E. Nakar, Segregation vs. Clustering in the Evolutionary Minority Game, (2002), preprint
In this model, a new p is drawn from a uniform distribution [0,1]. The probability of winning is time dependent, with oscillatory behaviour, which means that there is no real stationary state
S. Hod, E. Nakar, Semianalytical approach to the Evolutionary Minority Game, (2002), preprint
A nice theory of agent survival in this model, based on first-passage formalism for random walks with time-dependent (oscillating) probabilities. Shows that Rc=1 in the thermodynamic limit.
S. Hod, Time Dependent Random Walks and the Theory of Complex Systems, (2002), preprint
Points out that the role of R has been studied in their
papers, that stochastic behaviour of <p> was also observed, and
that drawing a new p from a uniform distribution is an important
modification of the original rule.
E. Burgos, Horacio Ceva, and R.P.J. Perazzo, Comment on Self-Segregation versus Clustering in the Evolutionary Minority Game (2003) preprint
(Long) reply to the previous comment. The oscillatory behaviour is observed for all rules, but its period and strength are not the identical. Differentiates stochastic and oscillatory behaviours.
S. Hod, E. Nakar, Strategy updating rules and strategy distributions in dynamical multiagent systems (2003), preprint
Neural Networks playing a MG can cooperate. The relevant parameters are N and eta, the learning rate. Analytic results (without any details)
W. Kinzel, R. Metzler, I. Kanter, Dynamics of Interacting Neural Networks, J. Phys. A 33 (2000), L141-L147, preprint
Gives details of the previous paper. The importance of the
strategy parametrisation choice is discussed:
W. Kinzel, R. Metzler, I. Kanter, Interacting Neural Networks (2000), preprint
The title says it all. A nice review. Has a section about
the two previous works
W. Kinzel, Predicting and Generating Time Series by Neural Networks: an Investigation Using Statistical Physics (2000), preprint
Extends the previous preprints, in particular to
cryptography.
W. Kinzel, Theory of Interacting Neural Networks (2000), preprint
Same principle as the previous preprints, but for more than
two alternatives:
Liat Ein-Dor, Richard Metzler, Ido Kanter, Wolfgang Kinzel, Multi-Choices Minority Game (2000), preprint
Agents have a neural network based on the principle of
punishing the errors (see this preprint
from Chialvo and Bak)
J. Wakeling, P. Bak, Intelligent Systems in the Context of Surrounding Environment, PRE 64, 051920 (2001), preprint
Agents have two strategies, and play their worst one with a
given probability.
P. Jefferies, M. Hart, N.F. Johnson, P.M. Hui, Generalized strategies in the Minority Game (2000), preprint
M. Hart, P. Jefferies, N. F. Johnson, P. M. Hui, Stochastic strategies in the Minority Game (2000)preprint
Mixed population of agents with "generalized
strategies" and standard agents.
P. Jefferies, M. Hart, N.F. Johnson, P.M. Hui, Mixed population Minority Game with generalized strategies (2000), preprint
A repeated MG with no memory; only losers at the last time
step change their decision with probability p. Typical fluctuations
are of order 1. Exactly solved. Note that this make the game a MG
without memory: inductive agents without memory taking into account
their impact on the game are also able to create fluctuations of
order 1, see cond-mat/0004376.
G. Reents, R. Metzler, W. Kinzel, A New Stochastic Strategy for the Minority Game (2000), preprint
Strategies are drawn from a set whose size does not depend
on the system size.
A. Bazzan, R. Bordini, G. Andrioti, R. Vicari and J. Wahle, Wayward Agents in a Commuting Scenario (Personalities in the Minority Game) (2000), Proc. 4th Int. Conf. on MultiAgent Systems (ICMAS-2000), preprint
A quantum MG !
S. C. Benjamin, P. M. Hayden, Multi-Player Quantum Games (2000), preprint
Shows numerically that Q learning (a kind of Reinforcement learning procedure) yields a stationary state close to a Nash equilibrium:
M. Andrecut and M. K. Ali, Q learning in the Minority Game, PRE 64, 067103 (2001), link
Extended classifier sytems are used and their performance is analyzed:
L. M. Hercog and T. C. Fogarty, Social Simulation Using a Multi-Agent Based on Classifier Systems (2001), psfile
Zero-th level classifiers this time:
L. M. Hercog and T. C. Fogarty, Co-evolutionary Classifier Systems for Multi-agent Simulation (2002), psfile
|
Minority Game with local or personal histories: |
Introduction of personal histories (my personal history = "what I have done for the M last time steps") instead of global histories: cooperation still arises.
M. A. R. de Cara et al., Learning, competition and cooperation in simple games (1999), preprint
Another kind of personal histories: it consists of the
previous actions of M random neighbours. The connection with the
Kauffman networks is then obvious (M=K).
M. Paczuski, K. E. Bassler and A. Corral, Self-organized Networks of Competing Boolean Agents (1999), preprint
Same kind of personal history as the previous paper, but the agents placed on a circle. Agents can cooperate:
T. Kalinowski, H.-J. Schulz and M. Briese, Cooperation in the Minority Game with Local Information, Physica A 277 (3-4), 502-508 (2000)
Agents play local MGs with local information (there are as
many MGs as agents) on square lattices (1-d, 2-d, ...). In this
model, there are situations where all agents win at the same time.
The effective disorder is annealed.
S. Moelbert, P. De Los Rios, The
Local Minority Game (2001), preprint
Same as above, but with strategies à la Johnson:
E. Burgos, H. Ceva, R. P. J. Perazzo, A Local Minority Game (2002), preprint
|
Various extensions to the Minority Game: |
First numerical study of the asymmetric MG:
N. F. Johnson et al., Minority Game with Arbitrary Cuttoffs, 1999, preprint
Another kind of asymmetric MG: 1=in the game, 0=out of the
game, and agents have incentive to participate, even if the game is
risky:
Frantisek Slanina, Yi-Cheng Zhang, Dynamical spin-glass-like behavior in an evolutionary game, preprint
Numerical study of the asymmetric MG with time varying resource level with a setup of ref preprint (boolean networks). Best results for K=2.
A. Galstyan and K. Lerman, Minority Games and Distributed Coordination in Non-Stationary Environments (2001), preprint
Shows numerically that the fluctuations are reduced by an increase of the asymmetry
K. F. Yip, P. M. Hui, T. S. Lo, N. F. Johnson, Efficient resource distribution in a minority game with a biased pool of strategies, Physica A 321, 318-324 (2003)
Several evolutionary schemes for the standard MG:
Y. Li et al., Evolution in Minority Games I. Games with a Fixed Strategy Space (1999), preprint
Y. Li et al., Evolution in Minority Games II. Games with Variable Strategy Spaces (1999), preprint
Genetic algorithms are used in order to make agents evolve. In 3 words: usually less fluctuations:
M. Sysi-Aho, A. Chakraborti and K. Kaski, Intelligent Minority Games with Genetic-Crossover Strategies (2002), preprint
M. Sysi-Aho, A. Chakraborti and K. Kaski, Hybridized genetic strategies in game theory (2002), preprint
M. Sysi-Aho, A. Chakraborti and K. Kaski, Biology Helps You to Win a Game (2003), preprint
Agents are placed on a circle and imitate their left
neighbour with probability p if the latter gains more than themselves
F. Slanina, Social organization in the Minority Game model (2000), preprint
NOTE: I have no access to the paper itself, hence, just
reproduce the abstract as it:
"After studying the
effects of imitation on the mixed population of adaptive agents with
different memories competing in a minority game, we have found that
when the pure population lies in a crowded regime, the introduction
of imitation can considerably improve cooperation among agents in a
money market."
H.J. Quan , B.H. Wang , P.M. Hui , X.S. Luo , Cooperation in the mixed population minority game with imitation , Chinese Physics Letters, 18 (9): 1156-1158 SEP 2001
Two different models of minority games with three alternatives are considered:
R. D'hulst, G. J. Rodgers, Three sided complex adaptive systems (1999), preprint
A MG where agent have to chose between K rooms; the ones in
the less chosen room win. Reproduces statistical features of the
standard MG (attendance fluctuations, phase transition, ...)
F. K. Chow, H. F. Chau, Multiple choices Minority Game (2001), preprint
A MG where agents' changing decisions are replaced by a
global cut-and-paste process. [Note from me: in the original MG, the
fluctuations are minimal at the point where H goes to zero, in the
thermodynamic limit]
R. D'hulst, G. J. Rodgers, Percolation and Depinning Transition in Cut-and-Paste Models of Adaptation (2001), preprint
The MG is modified in order to model the emergence of
colonies of birds in presence of predation.
J. L. Tella, M. A. R. de Cara, O. Pla, F. Guinea, A Model for Predation Pressure in Colonial Birds (2001), preprint
A game where the agents have K choices, and are rewarded if
their choice at time t is chosen by more people at time t+1. This
is in essence the same idea as in this preprint
W.A.T. Wan Abdullah, Learning strategies for global games with delayed payoffs (2002) preprint
Several minority games are coupled: each individual game plays the sign of its outcome. The strength of interaction is shown to have a measurable effect at all levels.
F. Földy, Z. Somogyvári, P. Erdi, Hierarchically Organized Minority Games (2003), preprint
A game where the two alternatives are two suppliers that have each a given quantity of resource. Being in the minority is not enough. As this amounts to consider a different kind of payoff in the MG, fluctuations are similar in essence to those of the MG. Phase transition when the resource level is varied.
R. Savit, S. A. Brueckner, H. Van Dyke Parunak, J. Sauter, Phase Structure of Resource Allocation Games (2003), preprint
|
Relevant papers: |
Properties of anti-persistent time series are studied on a De Bruijn Graph. Relevant for MGs with populations of various memory length (cond-mat/9903164 and cond-mat/9909265). Explains why players with a larger memory have an edge only if the anti-persistence is large enough (i.e. alpha small enough).
R. Metzler, Antipersistent Binary Time Series (2001), preprint
|
Ph.D Theses related to the MG |
D. Challet, Modelling Market Dynamics: Minority Games and beyond, Fribourg (CH), July 2000, psfile
A. de Martino, Replica Symmetry Breaking and Long Term Memory in Large Games with Heterogeneous Players, SISSA-Trieste (IT) (2001), psfile
J. A. F Heimel, Dynamics of Learning by Neurons and Agents: Generating Functionals for Disordered Systems (2002), psfile
R. Metzler, Neural Networks, Game Theory and Time Series Generation (2002), psfile
|
Reviews |
On analytical results on the MG, and on the relationship between the MG and markets
M. Marsili, Toy models of markets with heterogeneous interacting agents (2002), psfile
On MG-inspired market models, crash prediction, and vaccines
D. lamper et al., Managing catastrophic changes in a collective, (2002), preprint
On the relationship between payoffs, learning, and efficiency. And on what payoff to give to the agents so that they minimize a given quantity
D. Challet, Competition between adaptive agents: from learning to collective efficiency and back (2002), preprint